My Experiences In Education

Tag: Twine

EDCI 352 Multimodal Tool of Focus: Twine

Twine is an open source tool for telling interactive, non-linear stories. The flexibility of this tool is unique in that it gives students the ability to creatively understand information. Teachers that are committed to teaching in a multiliterate way help students learn how to move within and among different modes of text and how to relate it to their learning (Borsheim et al., 2008). Teachers who effectively apply new technology in their classrooms prepare students with multiliteracies for the real world. The students in our classrooms are flexible, digitally literate learners who are excited to further develop their technology skills. Twine is an engaging tool and encourages critical thinking and effective communication skills. It is an excellent example of overt instruction, which helps students to organize class content into an interactive concept map. By combining text with images, videos and audio in Twine, students can transform their knowledge to best suit their learning style.

white squares on blue background showing major branching of story in Twine

example of a branching story

Using a multiliterate perspective when teaching reading and writing engages students much more than traditional methods (Borsheim et al., 2008). Twine will target students struggling within the traditional teaching framework of reading and writing. They still gain the relevant skills, just in a more applicable and engaging way. Twine will also target students who are disinterested in school through its game-like design. This technology can scaffold further development of traditional skills while increasing a student’s technology literacy at the same time.

 

The Twine tool will benefit a wide variety of students. Visual learners can see how the concepts and information are interconnected. They can add their own connections and clarifications according to what makes sense to them. Also, it is easy to add images, video, colour changes and other visual aspects to the Twine storyboard. Students can bold and underline key terms. Auditory learners can utilize text to sound software to listen to the story or concept map they create. Music, podcasts, speech, videos, sound effects and other auditory content can also be added to their Twine. Reading and writing learners can use Twine in a more traditional sense by focusing on the written text that is within their storyboard. The interactive, creative, digital abilities of Twine make it easy to engage a variety of learner styles for classroom use.

 

There are a myriad of ways to use Twine across many different subjects both directly for teaching content and for outside traditional curricular content. A large part of teaching is relationship building with students and ensuring your classroom is a safe and respectful space for all. (Re)Born Digital used Twine to tell an interactive story about a transgender student named Zoe. The story promotes learning about gender identities, transgender etiquette and ethics and creates an environment that promotes positive self-esteem and student success. The teacher is crucial for setting the tone and environment of a classroom. Twine allows the story to be interactive and flexible. It allows information to be understood in a clear manner. This lesson about transgender students and others like it are applicable for all teachers and classrooms.

image describing story about zoe a transgender student twine storyboard

 

Twine can be used to teach and assess students across many subjects. In English and Language Arts, students can map out a story they have written with multiple endings, depending on choices the reader makes throughout the story. In a Social Studies class, students could map out an election and how policies or funding is likely to change depending on who wins with a minority or majority government. In Science, students could tell a story about the process of plant growth with adjustments depending on sunlight or water levels (Online Tools for Teaching and Learning). Michelle Jileson developed a lesson where students design a story to learn about the body systems and how they interact with each other. Students develop their programming knowledge while using correct terminology and content to tell a creative story about the human body. This would be an excellent end of term project in Anatomy and Physiology 12. Students could showcase their knowledge of the human body systems and how they interact with each other.

twine storyboard with climate change

 

Although I have limited experience with Twine, I plan on gaining proficiency and aim to utilize it with students in the future. During the tutorial class within EDCI 352, I made a story about the day in the life of a salamander named Larry. Even though my story was very simplistic, I was able to learn how to add audio, images, videos, links and change colours all in about an hour. In my EDCI 767 Teaching Science class, I am going to include Twine as an assignment option as a means to explain healthy eating and the impact of diet on human health. I would like to further explore and learn about Twine so I can troubleshoot for my students and explain how to use the program in a clear and concise way.

 

While Twine has many excellent applications for enhancing student learning, it does have some drawbacks. The most obvious drawback is the hardware required to run the program. Students need access to a computer and to have basic technology literacy to use the software effectively. Not every school has enough computers for each student to gain proficiency in Twine and use it to develop projects. It will also take some lesson time initially for students to learn how to use Twine before it can be used in an instruction setting. There are a variety of great videos and tutorials on how to use Twine for beginners and advanced users. Teachers should make sure they are proficient in Twine first in order to best support their students. Another potential drawback is that students could get caught up in changing stylistic aspects rather than focusing on the content. If the class goal is for students to become proficient in Twine or if they are learning it within a technology class, this would be less of an issue. When using Twine as a way to demonstrate knowledge, a teacher should direct students to finish the content section first before adding creative stylistic attributes.

 

Twine is an excellent, multiliterate tool for the classroom. It allows the student to use creative storytelling to learn about a variety of topics in an interactive and unique way. It represents a method teachers can use for overt instruction while transforming the learning process. Twine will benefit a variety of learners and learning styles due to its flexible and engaging design to help students learn outside of the traditional methods. A student requires a computer to use this program, however the software is free, thereby reducing the financial barrier. I am excited to use Twine in my classroom in the future as I strive to adopt a multiliterate approach to teaching my students.

Resources:

Twine

Borsheim, C., Merritt, K., & Reed, D. (2008). Beyond Technology for Technology’s Sake: Advancing Multiliteracies in the Twenty-First Century. Journal of Educational Strategies, 82(2), 87-90. 

Miles, A. M., & Jenkins, K. (2017). (Re)Born Digital – Trans-Affirming Research, Curriculum and Pedagogy: An Interactive Multimodal Story Using Twine. Visual Arts Research, 43(1), 43-49.

Introducing Zoe

Online Tools for Teaching and Learning (designed by students from UMass blog), English/Language Arts, Socials, Science, etc

Michelle Jileson: Educator with BSc and BEd

The Adventures of Larry the Salamander

Twine for Beginners

Twine Advanced: How to Create Adventure Games Using Twine

Additional Resources Not Included in Essay:

10-Minute Teacher Podcast: Game Based Learning and Twine @coolcatteacher 

Transcript from @coolcatteacher’s podcast above

Student Twine Games Collection and Resources

Using Twine in the Classroom by Shaun Ferns

Twine Guide Wiki

Article from Wired about Twine and Bandersnatch

 

Zooming Around With a Bit of Twine

This week, I am finding myself struggling to adjust to the amount of time I am spending in front of a screen, specifically on Zoom. I have been out of university for a while, and I believe that part of this struggle is adjusting to spending more time sitting in general. My job as a lifeguard, swim teacher and aquafit instructor previously was very physical. I spent the majority of my day moving while I was at work. Now that I am sitting at a desk for 8-10ish hours a day, my body is a little grumpy with me. When it comes to Zoom, I also feel mentally exhausted. When starting this program, I did not think there would be such a difference in how I was feeling, comparing sitting in in-person classes to an online class.

This fatigue is a common complaint that I hear from many of my classmates and others as the world has shifted to Zoom in a response to COVID. I did some research to find out why I felt this way, and how I could make it better. In an article from Libby Sander and Oliver Bauman, I got some great information. We are missing a lot of non-verbal cues that would be present in person. To compensate for this, you must focus much more on the words people are saying. Since everyone can see your face in a close-up window, you feel the need to look interested and engaged, resulting in sustained eye contact. You can feel like you are performing while on camera, as there is a continuous display of your own live image, which of course is not present off line. Another factor is what environment you are Zooming in from. Is it quiet, do you have a personal workspace set up, does it look neat and tidy, do you have a comfortable chair? I decided this week to add a background, so that I did not have to worry about what my workspace looked like behind me, or if my partner has to come in unexpectedly. I chose a picture of trees that I took on a camping trip this summer, which always reminds me of a great memory while looking professional and hopefully calming to others looking at my screen.

I really appreciate that most of my professors in this program are very aware of Zoom fatigue and are striving to reduce our synchronous time to around one hour each session. I find that I am able to be engaged and interested in the subject content of the call when it is that short. One solution for myself is that I am going to start turning off my camera when my professors are using screenshare and going over a powerpoint, and saving my energy for discussions when I really do want to be engaged, and looking at my classmate’s faces.

I found another great article by Melissa Pandika, who lists all her sources at the bottom of her page. Staring at a screen for extended periods of time can give you strained, dry eyes and headaches. We often are not sitting with proper posture, causing neck and shoulder pain. The blue light from our screens also suppresses melatonin, affecting our ability to have a restful sleep. The main solution to these problems is to reduce screen time and increase movement. We cannot always reduce our screen time, as we strive to complete our classes and homework, but there are things we can do to give our eyes a break. Our professor Valerie posted a link to an excellent app called “Love My Eyes” that sets a timer to remind you to look 20 feet away, for 20 seconds, every 20 minutes. If you are able, getting up and walking around for a quick break (perhaps when your camera is off but with Bluetooth headphones) to look around and move your body. See if you can get a standing desk or move your work station to your kitchen counter for a bit. I am currently hunting through Used Victoria and other sites to find a kneeling chair, to improve my posture.

Zoom is an excellent platform without which online school would be incredibly difficult, and for that I am thankful, however I need to find the right balance for myself. I am going to do my best to implement my plans and hopefully reduce my Zoom and screen time fatigue.

 

A cool tech learning tool I learned this week was how to use Twine! It is a fantastic tool for telling interactive, non linear stories. We received a tutorial in EDCI 352 from Rich McCue, and with his attached outline it was quick and easy to learn. Rich started by showing this amazing story board that his daughter had done about Chinese Immigration to Canada for a school project. It was so intricate and detailed, yet so easy to follow. I mapped out a silly story about a salamander named Larry so that I could quickly practice adding new passages. It felt like a simple version of coding. We learned how to bold, italicize and underline text, add pictures, videos and music, change background colours and add links to other websites into our stories.

This will be such an excellent tool to use in the classroom as a way to map out concepts or present projects in a fun and interactive way! It is well suited for highschool students, as it is an easy to use platform while increasing their tech literacy. I am going to try to use this program for a project in my teaching career as a new way to interact with my peers while online. One of the challenges with this program is that it can be difficult to save and share the story. There is no way to have it automatically saving to a cloud, so if you accidentally close your browser or your internet cuts out, all your progress will be lost. Overall it is a great tool, and I look forward to utilizing it in the future.